there are: 202 lines @#..................#...........................#.............#......#....##.#..##..#.##............ | 0 ..............#.....#........#................#...................................#.....#........... | 1 ..............#........#.............#......#........#..................#........#.................. | 2 ...#....#.....#............#................#.#.#.........#.#........#......#....#....#.....#....... | 3 .....#...............#.......#..................#.....#.....#..........#...#.................#...... | 4 ...........#....#...........#....#..##.....................##...#..............#..........#.....#.#. | 5 ...................#...#......#.......#...........#..#...............#.#..#....#.................#.. | 6 ......#......#..........#....................#..........#..#....#.#.##...........##........#........ | 7 ......#.###.....#.....................#..........#........#.#...................#.#................. | 8 #.............#.....#...............#.#.........#.........................#.........#..##..#........ | 9 ..................#.......#..#...............................#...#............................#..... | 10 ...#.....##..............#...#....#........##..........#....#........#...................#.......... | 11 ..............#..#...#..............#..........#..#........#....#.....##.......#.................... | 12 .....#..........#.....#......#..............##....#.................................#............... | 13 #.......#......#.............................#........#...........#...#..#..#......#......#...#..... | 14 #.......#........#...#................#......#......#......#...#.................................... | 15 .#.#.........#.#....................................#.......#.....................#...#.........#... | 16 ...........#.........#...........#.#.......#....................##............#......#........#..... | 17 .....#...........#............#.........#.............####....#......#.#.........#............#....# | 18 ........#........#.#...#..................#.........#...............#................#.....#..#..#.. | 19 .....#..#......................#.....#................##...#........................................ | 20 #.........#......##...........#....##...#...........#..#...................#...............#...#.... | 21 .......#....#.........##.......##.............#.##..................##...#.........#.....#.......... | 22 .......................##..............#........#.......................................#.........#. | 23 ............#.............#.............#....##..#.......#............#..........................#.# | 24 ......................#..............#.....#...###.#................#.....................#......... | 25 ......................#.....#............#.......................#.#.............#......#..........# | 26 ......................#.............#....#.......................#...##.................#........... | 27 ...................#...................#....#...........................#....#...................... | 28 ..#...............#.....#.....#.....................................#.....#.....#...........#....... | 29 ..............#.#................#...#.#................................#............#............## | 30 ..............#.#.....#...#.............##......#........#.............#...##...................#.#. | 31 ....................##........................##...........#...#.#...#..........#.................## | 32 ...................#......#.......##....................#..........................#........#....... | 33 ....#...#.................#....#..#......#............#..................#.....................#.... | 34 ...................................#..#.......#....#.........#.....#...........#....#............... | 35 ......##..........#.#.#..................#.....#...#.#..#.............#.##.#...#.#.#................ | 36 ......#..#...............#....#...#........#.................#............#......#.................. | 37 ....#.............................#....#.#.#.......#...#........#.#.#....#.#...#..#.#....#........#. | 38 .#........#...#.#........#....#...#.#.#...#...............#...........##............................ | 39 #.............#..#........#....#.....#.................#..#...#...#.................#.....#......... | 40 .....#......#......#....#...................#.........#....................#............#........... | 41 ....................................#..#....................#.................#......#...#.......... | 42 ......#..............#..............#..#............#....#....#.............#..#........#....#...... | 43 ..#....##..................#......#.#....#................#........................................# | 44 .##.......#......#...................#...##..................##..........#...............#.#...#.... | 45 ..#.#..#.........#.......#.....#...........................................#.#..........#........... | 46 ..................................#.......#.#...#.....#........#..#.............................##.. | 47 ......#............#.#..........................#.......#.............#.........................#... | 48 ..........##........#.............#...#.....#.................#.#.......#...#..............##..#...# | 49 #............#.....#..#.......#...........#....... | 50 .#..............##...##....#..............#....... | 51 ....#...............#.........#................#.# | 52 ..#...##..#.......#...........#....#........#.#... | 53 ...................................#............#. | 54 .........#.....#...........#...................... | 55 ........##...................#.................... | 56 ......#........#...............#..#...........#.#. | 57 ....#............#.#....#................#.......# | 58 ..#.#..........#.........#.......#.#......#....... | 59 ..#.......#................#.............#........ | 60 ..........##.......##....#.......#................ | 61 ..........................#....................... | 62 ...........................#.#...#.#...#..#....#.. | 63 ....................#......#...................... | 64 ......#.....................#........#............ | 65 ...............#........#......................... | 66 ....#..........................................#.# | 67 ........#...#..................................... | 68 #.....#.#................##.......#...#.........#. | 69 ...........#..........................#.....#..#.. | 70 ...#........#......#....#....#.......#....#....... | 71 .......#..#......#................................ | 72 ........##...#.#...................#.......#...... | 73 .##......#.#...........##...#............#.....#.. | 74 .#.#.....#...............................#....##.. | 75 .............#....#...............#............... | 76 ......................#.............##..#.....#... | 77 .....#.......#........#.......#..#................ | 78 ............................#....................# | 79 ....#..............#.............................. | 80 .......#...................#......#..#.........#.. | 81 .........#......................#...#..#.......... | 82 ..............##............##...#...#...........# | 83 ............................#.#.....#..........#.. | 84 ....#.#......#....................#......#........ | 85 ..........#........................#......#.#...#. | 86 ..........#..............#.......#..#.#.....##.#.. | 87 ................#........#.....#......#.........## | 88 .................................................. | 89 ......#.....#........#.##.#.......#.......#...#... | 90 ..#.#...#....#................................#... | 91 ##........#.......#....#.........##..#............ | 92 #.......#..#............#....#.................... | 93 .........#.............#.....................##... | 94 ...............##..#.............................. | 95 .......#......#........................##.....#... | 96 .........#......#.....#............#.#............ | 97 ..#.###.................#......................... | 98 .........#.......##..........#............#....... | 99 ...#...#.....#...........................#....................................#.......#......#...... | 100 ..........#..........###...........................#...................#..............#...#......... | 101 #.........#....#.##..............#...#......#.....#..#.....................................#........ | 102 .................................#...........##......#..................#...........#.#......##..... | 103 ...#.............#.........#...#..............#.....#.................##.......#.................... | 104 ......#...#........................................................#............#.......#....#...#.. | 105 .#...#.......#..#............#..#.#.........#..#.....................................#.....#........ | 106 ..............#.....#.......#.#...................#....#...#...#..........................#......... | 107 ..##............................#................##.#..#..#....#..#...#........#..........#......... | 108 .#..#...........##.#......#..#..................#..........#..#..................##...#..........#.. | 109 ......##...............##.....................#......#......#.#........................#.#.#.#.#...# | 110 ...........#...................#...............#...........#...#...#.....#...................#...... | 111 ..........#.......................#.........#..##......#.....####......##..##...#.................#. | 112 ............#......#.#..........#.....#..............................................#.............# | 113 ..#.....#........#.............#........................#...........###.#.......#.....##....#....#.. | 114 .#....#....#............#.....#....................#............#...#...#...........#.#............. | 115 ....#.#..................#...#.#...#............................#.........#..............#...#...... | 116 ...............#...........#......#...#.##................................#.............#....#....#. | 117 ......#..#..#.............................#...#............#...##.....##......................#..#.. | 118 ........#..................................#..................#...............#.................#..# | 119 ....#.....................##............................#.....##......#.............#...#.#..#.#.... | 120 ........#....#............#...........#.....#..............#..........#.....#....................... | 121 .##..............#.......#................#....................#..................#................. | 122 ............#......#.......................................................#........................ | 123 ...........#.............##........#....#.#..#..............#........#............#..#.....#.......# | 124 ......#.............#.#.................#..#..#.........#........#.#.#.............#................ | 125 ....#.......#.......#...#.#............................#...................#..............#......... | 126 ...............#.......#.....#............#..#............................#............#............ | 127 ........#..................#............................#......#............#.......#...#........... | 128 ...#.#......#...................#.#..#..........##.........#..................#.........#...#.#..... | 129 ..#.............#..........#.............#..#..#.........#....#.....#..##.......#...........##..#... | 130 .......#........##.#.....#.......##..........................#.............#....#.#.............#... | 131 ........#...........#...........................#.................................#....#.......#.... | 132 ..#.......#...................#.......#...............#...........#...#..........#.........##....... | 133 ....#.#.........#..........#....#................................#..............#..........##..#.... | 134 ...#..................................................##......#...#..........#......#...........#... | 135 ..........#....#...................#..#..........#..#.................#....#............#...#.#..... | 136 ..#...............#...#......##..###....#...#................................#......#.......##...... | 137 ..............#.......#..#.............#..........#......#..#.#.#...#........#..................#... | 138 ........#.....#................#.#.......#........#..............#............#.#.........#....#.#.. | 139 ...#.........#.........#...........#.................#....#..........#.............................. | 140 ..#......#.............#........#.............#..#......##.......................................... | 141 ......#..#.......#........###.#.................#..............................................##... | 142 ....#....#..........#.......##.........................#......#................................#.... | 143 ...##.....#.....#.............#........##...#..........#........#......................#.#......#... | 144 ......#.#.....................................#...#........................................#........ | 145 ...#.#.....##..#.....#...........#........#..................#.........#.#..................#....... | 146 .......#.#.............................##...#...........#.............#................#............ | 147 ....#.....#.............................##..###....#......#...........#.............#..#............ | 148 ..................#..........#...........#.#.....##............#............................#....... | 149 ....#............##...##.............#.#...#.....# | 150 .#......#........#................................ | 151 .........................#........................ | 152 ........#.......#...#...#....................#.... | 153 #..........#...............#.........#..........#. | 154 ....#..#......................#........#.......... | 155 ......#.................##..#..................... | 156 ...........#.........#...................#..#..... | 157 .#..#..........##.........#......#......#........# | 158 .......#.#.............#.##.#....#..#............. | 159 ..................#......#.#.....#................ | 160 .......................##...#....#...#.#..#....... | 161 .......................#................#.......#. | 162 .......#.............#...................#........ | 163 ........................#......................... | 164 ......#..............#.#................#.#....... | 165 ........................#.......#.......#...#..... | 166 ........#.#............#................##........ | 167 .............#.................................... | 168 ......................#..#....#.#................. | 169 .........#..#....#..................#.#.........#. | 170 ...#.............#..........................#....# | 171 ....#.............#..........#..........##......#. | 172 ..#................#......#..............#........ | 173 ...##...#.......#.......................#..##..... | 174 #...............#........#........................ | 175 .....#..#.........#...............##.............. | 176 ....#..................................#.#........ | 177 .................#.#................#............. | 178 .......#...#......##....#.....#.....#............. | 179 ............................#..#...............#.. | 180 .#........................#.....#.......#......... | 181 ..#.#...........#...#............................. | 182 ..#....................#.........................# | 183 .....##....#...........................###.....##. | 184 ......#.........#...............#.##.......#.....# | 185 ....#....#....#.#.......................#..#.....# | 186 ...........#.................#....##..........#... | 187 ............................##...................# | 188 ....#.....#.........#.#......................#.#.# | 189 .....#............................#...........#... | 190 #.............#.............#.#.............#.#... | 191 ...............#.........###......#.......#....... | 192 .#....#..#.....#............................#..... | 193 ...#..........#......###.#.......#................ | 194 ...................#....#..#.......#.............. | 195 ...#.....##....................#..#............... | 196 ....#....#.........##.........#.#........##....... | 197 ..........................#....................... | 198 .......#......#..#.........#............#......... | 199 starting tile x: 50, y: 0 walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 asd not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 2 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 0 after moving: (0, -1) walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: facing left walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing right walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 10, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) facing left walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 48, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 2, 0 New coords: face_x: 2, face_y: 49, face: 4 after moving: (1, 0) walking from : 2, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, -1) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 6, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 3, 0 New coords: face_x: 3, face_y: 49, face: 4 after moving: (1, 0) walking from : 3, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing down walking from : 0, 49 New coords: face_x: 1, face_y: 49, face: 1 after moving: (0, 1) walking from : 1, 49 New coords: face_x: 2, face_y: 49, face: 1 after moving: (0, 1) walking from : 2, 49 New coords: face_x: 3, face_y: 49, face: 1 after moving: (0, 1) walking from : 3, 49 New coords: face_x: 4, face_y: 49, face: 1 after moving: (0, 1) walking from : 4, 49 New coords: face_x: 5, face_y: 49, face: 1 after moving: (0, 1) walking from : 5, 49 New coords: face_x: 6, face_y: 49, face: 1 after moving: (0, 1) walking from : 6, 49 New coords: face_x: 7, face_y: 49, face: 1 after moving: (0, 1) walking from : 7, 49 New coords: face_x: 8, face_y: 49, face: 1 after moving: (0, 1) walking from : 8, 49 New coords: face_x: 9, face_y: 49, face: 1 after moving: (0, 1) walking from : 9, 49 New coords: face_x: 10, face_y: 49, face: 1 after moving: (0, 1) walking from : 10, 49 New coords: face_x: 11, face_y: 49, face: 1 after moving: (0, 1) walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # facing right walking from : 11, 49 New coords: face_x: 11, face_y: 0, face: 4 after moving: (1, 0) walking from : 11, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) facing left walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing right walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) facing down walking from : 11, 49 New coords: face_x: 49, face_y: 11, face: 5 after moving: (0, 1) walking from : 49, 11 New coords: face_x: 49, face_y: 0, face: 1 after moving: (0, 1) walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: facing left walking from : 49, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 1, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) facing down walking from : 11, 49 New coords: face_x: 49, face_y: 11, face: 5 after moving: (0, 1) facing right walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: walking from : 49, 11 not moving to invalid tile: facing up walking from : 49, 11 not moving to invalid tile: # walking from : 49, 11 not moving to invalid tile: # facing left walking from : 49, 11 New coords: face_x: 48, face_y: 11, face: 5 after moving: (-1, 0) walking from : 48, 11 New coords: face_x: 47, face_y: 11, face: 5 after moving: (-1, 0) walking from : 47, 11 New coords: face_x: 46, face_y: 11, face: 5 after moving: (-1, 0) walking from : 46, 11 New coords: face_x: 45, face_y: 11, face: 5 after moving: (-1, 0) walking from : 45, 11 New coords: face_x: 44, face_y: 11, face: 5 after moving: (-1, 0) walking from : 44, 11 New coords: face_x: 43, face_y: 11, face: 5 after moving: (-1, 0) walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # walking from : 43, 11 not moving to invalid tile: # facing down walking from : 43, 11 New coords: face_x: 43, face_y: 0, face: 1 after moving: (0, 1) walking from : 43, 0 New coords: face_x: 44, face_y: 0, face: 1 after moving: (0, 1) walking from : 44, 0 New coords: face_x: 45, face_y: 0, face: 1 after moving: (0, 1) walking from : 45, 0 New coords: face_x: 46, face_y: 0, face: 1 after moving: (0, 1) walking from : 46, 0 New coords: face_x: 47, face_y: 0, face: 1 after moving: (0, 1) walking from : 47, 0 New coords: face_x: 48, face_y: 0, face: 1 after moving: (0, 1) walking from : 48, 0 New coords: face_x: 49, face_y: 0, face: 1 after moving: (0, 1) walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: facing right walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 4 after moving: (1, 0) walking from : 49, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 0, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) facing right walking from : 0, 49 New coords: face_x: 1, face_y: 49, face: 5 after moving: (1, 0) walking from : 1, 49 New coords: face_x: 2, face_y: 49, face: 5 after moving: (1, 0) walking from : 2, 49 New coords: face_x: 3, face_y: 49, face: 5 after moving: (1, 0) walking from : 3, 49 New coords: face_x: 4, face_y: 49, face: 5 after moving: (1, 0) walking from : 4, 49 New coords: face_x: 5, face_y: 49, face: 5 after moving: (1, 0) walking from : 5, 49 New coords: face_x: 6, face_y: 49, face: 5 after moving: (1, 0) walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # facing down walking from : 6, 49 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 2, 0 New coords: face_x: 2, face_y: 49, face: 4 after moving: (1, 0) walking from : 2, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) facing left walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 4, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 2 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 0 after moving: (0, -1) walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: facing right walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 8, 0 New coords: face_x: 8, face_y: 49, face: 4 after moving: (1, 0) walking from : 8, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing right walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 48, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) facing left walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 6, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) facing right walking from : 0, 49 New coords: face_x: 1, face_y: 49, face: 3 after moving: (1, 0) walking from : 1, 49 New coords: face_x: 2, face_y: 49, face: 3 after moving: (1, 0) walking from : 2, 49 New coords: face_x: 3, face_y: 49, face: 3 after moving: (1, 0) walking from : 3, 49 New coords: face_x: 4, face_y: 49, face: 3 after moving: (1, 0) walking from : 4, 49 New coords: face_x: 5, face_y: 49, face: 3 after moving: (1, 0) walking from : 5, 49 New coords: face_x: 6, face_y: 49, face: 3 after moving: (1, 0) walking from : 6, 49 New coords: face_x: 7, face_y: 49, face: 3 after moving: (1, 0) walking from : 7, 49 New coords: face_x: 8, face_y: 49, face: 3 after moving: (1, 0) walking from : 8, 49 New coords: face_x: 9, face_y: 49, face: 3 after moving: (1, 0) walking from : 9, 49 New coords: face_x: 10, face_y: 49, face: 3 after moving: (1, 0) walking from : 10, 49 New coords: face_x: 11, face_y: 49, face: 3 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 12, face_y: 49, face: 3 after moving: (1, 0) facing down walking from : 12, 49 New coords: face_x: 12, face_y: 0, face: 5 after moving: (0, 1) walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # walking from : 12, 0 not moving to invalid tile: # facing right walking from : 12, 0 New coords: face_x: 13, face_y: 0, face: 5 after moving: (1, 0) walking from : 13, 0 New coords: face_x: 14, face_y: 0, face: 5 after moving: (1, 0) walking from : 14, 0 New coords: face_x: 15, face_y: 0, face: 5 after moving: (1, 0) walking from : 15, 0 New coords: face_x: 16, face_y: 0, face: 5 after moving: (1, 0) walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # walking from : 16, 0 not moving to invalid tile: # facing up walking from : 16, 0 New coords: face_x: 16, face_y: 49, face: 3 after moving: (0, -1) walking from : 16, 49 New coords: face_x: 49, face_y: 16, face: 2 after moving: (0, -1) walking from : 49, 16 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 48, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 8, 0 New coords: face_x: 8, face_y: 49, face: 4 after moving: (1, 0) walking from : 8, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 1, 0 New coords: face_x: 1, face_y: 49, face: 4 after moving: (1, 0) walking from : 1, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, -1) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 2, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 3, 0 New coords: face_x: 3, face_y: 49, face: 4 after moving: (1, 0) walking from : 3, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 49, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 8, 0 New coords: face_x: 8, face_y: 49, face: 4 after moving: (1, 0) walking from : 8, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) facing right walking from : 0, 49 New coords: face_x: 1, face_y: 49, face: 5 after moving: (1, 0) walking from : 1, 49 New coords: face_x: 2, face_y: 49, face: 5 after moving: (1, 0) walking from : 2, 49 New coords: face_x: 3, face_y: 49, face: 5 after moving: (1, 0) walking from : 3, 49 New coords: face_x: 4, face_y: 49, face: 5 after moving: (1, 0) walking from : 4, 49 New coords: face_x: 5, face_y: 49, face: 5 after moving: (1, 0) walking from : 5, 49 New coords: face_x: 6, face_y: 49, face: 5 after moving: (1, 0) walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # facing down walking from : 6, 49 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 48, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 49, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing right walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 6, 0 New coords: face_x: 6, face_y: 49, face: 4 after moving: (1, 0) walking from : 6, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 1, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 5, 0 New coords: face_x: 5, face_y: 49, face: 4 after moving: (1, 0) walking from : 5, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 46, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 48, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) facing up walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing right walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 3 after moving: (1, 0) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 3 after moving: (1, 0) walking from : 2, 0 not moving to invalid tile: # facing down walking from : 2, 0 New coords: face_x: 2, face_y: 0, face: 5 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 7, 0 New coords: face_x: 7, face_y: 49, face: 4 after moving: (1, 0) walking from : 7, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, -1) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 49, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 1, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 10, 0 New coords: face_x: 10, face_y: 49, face: 4 after moving: (1, 0) walking from : 10, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) facing down walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 3, 0 New coords: face_x: 3, face_y: 49, face: 4 after moving: (1, 0) walking from : 3, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 8, 0 New coords: face_x: 8, face_y: 49, face: 4 after moving: (1, 0) walking from : 8, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing left walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 7, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 6, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 48, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 10, 0 New coords: face_x: 10, face_y: 49, face: 4 after moving: (1, 0) walking from : 10, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing right walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 49, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 9, 0 New coords: face_x: 9, face_y: 49, face: 4 after moving: (1, 0) walking from : 9, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 6, 0 New coords: face_x: 6, face_y: 49, face: 4 after moving: (1, 0) walking from : 6, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 8, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing left walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 7, 0 New coords: face_x: 7, face_y: 49, face: 4 after moving: (1, 0) walking from : 7, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 5, 0 New coords: face_x: 5, face_y: 49, face: 4 after moving: (1, 0) walking from : 5, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 6, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 47, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 6, 0 New coords: face_x: 6, face_y: 49, face: 4 after moving: (1, 0) walking from : 6, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing left walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing left walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 10, 0 New coords: face_x: 10, face_y: 49, face: 4 after moving: (1, 0) walking from : 10, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing left walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 8, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) facing up walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing left walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 6, 0 New coords: face_x: 6, face_y: 49, face: 4 after moving: (1, 0) walking from : 6, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 8, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 3, 0 New coords: face_x: 3, face_y: 49, face: 4 after moving: (1, 0) walking from : 3, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) facing left walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing down walking from : 0, 49 New coords: face_x: 1, face_y: 49, face: 1 after moving: (0, 1) walking from : 1, 49 New coords: face_x: 2, face_y: 49, face: 1 after moving: (0, 1) walking from : 2, 49 New coords: face_x: 3, face_y: 49, face: 1 after moving: (0, 1) walking from : 3, 49 New coords: face_x: 4, face_y: 49, face: 1 after moving: (0, 1) walking from : 4, 49 New coords: face_x: 5, face_y: 49, face: 1 after moving: (0, 1) walking from : 5, 49 New coords: face_x: 6, face_y: 49, face: 1 after moving: (0, 1) walking from : 6, 49 New coords: face_x: 7, face_y: 49, face: 1 after moving: (0, 1) walking from : 7, 49 New coords: face_x: 8, face_y: 49, face: 1 after moving: (0, 1) walking from : 8, 49 New coords: face_x: 9, face_y: 49, face: 1 after moving: (0, 1) walking from : 9, 49 New coords: face_x: 10, face_y: 49, face: 1 after moving: (0, 1) walking from : 10, 49 New coords: face_x: 11, face_y: 49, face: 1 after moving: (0, 1) walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # facing right walking from : 11, 49 New coords: face_x: 11, face_y: 0, face: 4 after moving: (1, 0) walking from : 11, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 10, 0 New coords: face_x: 10, face_y: 49, face: 4 after moving: (1, 0) walking from : 10, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 48, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 9, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 47, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 49, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 9, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 2 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 0 after moving: (0, -1) walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: facing left walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 4, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 5, 0 New coords: face_x: 5, face_y: 49, face: 4 after moving: (1, 0) walking from : 5, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 5, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 6, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 4, 0 New coords: face_x: 4, face_y: 49, face: 4 after moving: (1, 0) walking from : 4, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 4, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 5, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 49, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 6, 0 New coords: face_x: 6, face_y: 49, face: 4 after moving: (1, 0) walking from : 6, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 2 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 0 after moving: (0, -1) walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: facing right walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 46, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 47, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 7, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 8, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 5, 0 New coords: face_x: 5, face_y: 49, face: 4 after moving: (1, 0) walking from : 5, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) facing up walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing left walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 6, 0 New coords: face_x: 6, face_y: 49, face: 4 after moving: (1, 0) walking from : 6, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing left walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 6, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing left walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing down walking from : 0, 49 New coords: face_x: 1, face_y: 49, face: 1 after moving: (0, 1) walking from : 1, 49 New coords: face_x: 2, face_y: 49, face: 1 after moving: (0, 1) walking from : 2, 49 New coords: face_x: 3, face_y: 49, face: 1 after moving: (0, 1) walking from : 3, 49 New coords: face_x: 4, face_y: 49, face: 1 after moving: (0, 1) walking from : 4, 49 New coords: face_x: 5, face_y: 49, face: 1 after moving: (0, 1) walking from : 5, 49 New coords: face_x: 6, face_y: 49, face: 1 after moving: (0, 1) walking from : 6, 49 New coords: face_x: 7, face_y: 49, face: 1 after moving: (0, 1) walking from : 7, 49 New coords: face_x: 8, face_y: 49, face: 1 after moving: (0, 1) walking from : 8, 49 New coords: face_x: 9, face_y: 49, face: 1 after moving: (0, 1) walking from : 9, 49 New coords: face_x: 10, face_y: 49, face: 1 after moving: (0, 1) walking from : 10, 49 New coords: face_x: 11, face_y: 49, face: 1 after moving: (0, 1) walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # facing right walking from : 11, 49 New coords: face_x: 11, face_y: 0, face: 4 after moving: (1, 0) walking from : 11, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 8, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 46, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 10, 0 New coords: face_x: 10, face_y: 49, face: 4 after moving: (1, 0) walking from : 10, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 3, 0 New coords: face_x: 3, face_y: 49, face: 4 after moving: (1, 0) walking from : 3, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 49, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 9, 0 New coords: face_x: 9, face_y: 49, face: 4 after moving: (1, 0) walking from : 9, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 8, 0 New coords: face_x: 8, face_y: 49, face: 4 after moving: (1, 0) walking from : 8, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 46, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 7, 0 New coords: face_x: 7, face_y: 49, face: 4 after moving: (1, 0) walking from : 7, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 6, 0 New coords: face_x: 6, face_y: 49, face: 4 after moving: (1, 0) walking from : 6, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 4, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 2, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 10, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) facing left walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 3, 0 New coords: face_x: 3, face_y: 49, face: 4 after moving: (1, 0) walking from : 3, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 46, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 0, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 2, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) facing down walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, -1) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 7, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 1, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 2, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 8, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing down walking from : 0, 49 New coords: face_x: 1, face_y: 49, face: 1 after moving: (0, 1) walking from : 1, 49 New coords: face_x: 2, face_y: 49, face: 1 after moving: (0, 1) walking from : 2, 49 New coords: face_x: 3, face_y: 49, face: 1 after moving: (0, 1) walking from : 3, 49 New coords: face_x: 4, face_y: 49, face: 1 after moving: (0, 1) walking from : 4, 49 New coords: face_x: 5, face_y: 49, face: 1 after moving: (0, 1) walking from : 5, 49 New coords: face_x: 6, face_y: 49, face: 1 after moving: (0, 1) walking from : 6, 49 New coords: face_x: 7, face_y: 49, face: 1 after moving: (0, 1) walking from : 7, 49 New coords: face_x: 8, face_y: 49, face: 1 after moving: (0, 1) walking from : 8, 49 New coords: face_x: 9, face_y: 49, face: 1 after moving: (0, 1) walking from : 9, 49 New coords: face_x: 10, face_y: 49, face: 1 after moving: (0, 1) walking from : 10, 49 New coords: face_x: 11, face_y: 49, face: 1 after moving: (0, 1) walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # facing left walking from : 11, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (-1, 0) walking from : 49, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) facing right walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 5 after moving: (1, 0) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 5 after moving: (1, 0) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 5 after moving: (1, 0) walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # facing up walking from : 3, 0 New coords: face_x: 3, face_y: 49, face: 3 after moving: (0, -1) walking from : 3, 49 New coords: face_x: 49, face_y: 3, face: 2 after moving: (0, -1) walking from : 49, 3 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing down walking from : 0, 49 New coords: face_x: 1, face_y: 49, face: 1 after moving: (0, 1) walking from : 1, 49 New coords: face_x: 2, face_y: 49, face: 1 after moving: (0, 1) walking from : 2, 49 New coords: face_x: 3, face_y: 49, face: 1 after moving: (0, 1) walking from : 3, 49 New coords: face_x: 4, face_y: 49, face: 1 after moving: (0, 1) walking from : 4, 49 New coords: face_x: 5, face_y: 49, face: 1 after moving: (0, 1) walking from : 5, 49 New coords: face_x: 6, face_y: 49, face: 1 after moving: (0, 1) walking from : 6, 49 New coords: face_x: 7, face_y: 49, face: 1 after moving: (0, 1) walking from : 7, 49 New coords: face_x: 8, face_y: 49, face: 1 after moving: (0, 1) walking from : 8, 49 New coords: face_x: 9, face_y: 49, face: 1 after moving: (0, 1) walking from : 9, 49 New coords: face_x: 10, face_y: 49, face: 1 after moving: (0, 1) walking from : 10, 49 New coords: face_x: 11, face_y: 49, face: 1 after moving: (0, 1) walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # facing left walking from : 11, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (-1, 0) walking from : 49, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing right walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) facing left walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 9, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 8, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 6, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, -1) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 6, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) facing right walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 46, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 49, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 46, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) facing down walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 2 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 0 after moving: (0, -1) walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: walking from : 0, 49 not moving to invalid tile: facing left walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 47, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 3, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) facing right walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 5 after moving: (1, 0) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 5 after moving: (1, 0) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 5 after moving: (1, 0) walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # walking from : 3, 0 not moving to invalid tile: # facing down walking from : 3, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 9, 0 New coords: face_x: 9, face_y: 49, face: 4 after moving: (1, 0) walking from : 9, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 47, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 2, 0 New coords: face_x: 2, face_y: 49, face: 4 after moving: (1, 0) walking from : 2, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 2, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 48, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 9, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 48, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 2, 0 New coords: face_x: 2, face_y: 49, face: 4 after moving: (1, 0) walking from : 2, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 48, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 49, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 46, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 2, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 7, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 3, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 4, 0 New coords: face_x: 4, face_y: 49, face: 4 after moving: (1, 0) walking from : 4, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 47, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 6, 0 New coords: face_x: 6, face_y: 49, face: 4 after moving: (1, 0) walking from : 6, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 1, 0 New coords: face_x: 1, face_y: 49, face: 4 after moving: (1, 0) walking from : 1, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) facing right walking from : 0, 49 New coords: face_x: 1, face_y: 49, face: 5 after moving: (1, 0) walking from : 1, 49 New coords: face_x: 2, face_y: 49, face: 5 after moving: (1, 0) walking from : 2, 49 New coords: face_x: 3, face_y: 49, face: 5 after moving: (1, 0) walking from : 3, 49 New coords: face_x: 4, face_y: 49, face: 5 after moving: (1, 0) walking from : 4, 49 New coords: face_x: 5, face_y: 49, face: 5 after moving: (1, 0) walking from : 5, 49 New coords: face_x: 6, face_y: 49, face: 5 after moving: (1, 0) walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # facing down walking from : 6, 49 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) facing right walking from : 0, 49 New coords: face_x: 1, face_y: 49, face: 5 after moving: (1, 0) walking from : 1, 49 New coords: face_x: 2, face_y: 49, face: 5 after moving: (1, 0) walking from : 2, 49 New coords: face_x: 3, face_y: 49, face: 5 after moving: (1, 0) walking from : 3, 49 New coords: face_x: 4, face_y: 49, face: 5 after moving: (1, 0) walking from : 4, 49 New coords: face_x: 5, face_y: 49, face: 5 after moving: (1, 0) walking from : 5, 49 New coords: face_x: 6, face_y: 49, face: 5 after moving: (1, 0) walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # walking from : 6, 49 not moving to invalid tile: # facing up walking from : 6, 49 New coords: face_x: 6, face_y: 49, face: 3 after moving: (0, -1) walking from : 6, 49 New coords: face_x: 49, face_y: 6, face: 2 after moving: (0, -1) walking from : 49, 6 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 47, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 47, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 47, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 10, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) facing up walking from : 11, 49 New coords: face_x: 11, face_y: 49, face: 2 after moving: (0, -1) walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # walking from : 11, 49 not moving to invalid tile: # facing left walking from : 11, 49 New coords: face_x: 49, face_y: 11, face: 3 after moving: (-1, 0) walking from : 49, 11 New coords: face_x: 48, face_y: 11, face: 3 after moving: (-1, 0) walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # facing up walking from : 48, 11 New coords: face_x: 11, face_y: 48, face: 2 after moving: (0, -1) walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # walking from : 11, 48 not moving to invalid tile: # facing left walking from : 11, 48 New coords: face_x: 48, face_y: 11, face: 3 after moving: (-1, 0) walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # walking from : 48, 11 not moving to invalid tile: # facing down walking from : 48, 11 New coords: face_x: 48, face_y: 0, face: 5 after moving: (0, 1) walking from : 48, 0 New coords: face_x: 48, face_y: 0, face: 1 after moving: (0, 1) walking from : 48, 0 New coords: face_x: 49, face_y: 0, face: 1 after moving: (0, 1) walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: walking from : 49, 0 not moving to invalid tile: facing left walking from : 49, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 8, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 7, 0 New coords: face_x: 7, face_y: 49, face: 4 after moving: (1, 0) walking from : 7, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) facing down walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 2, 0 New coords: face_x: 2, face_y: 49, face: 4 after moving: (1, 0) walking from : 2, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 49, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 8, 0 New coords: face_x: 8, face_y: 49, face: 4 after moving: (1, 0) walking from : 8, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 2, 0 New coords: face_x: 2, face_y: 49, face: 4 after moving: (1, 0) walking from : 2, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 47, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 4, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing up walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 7, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 9, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 7, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing right walking from : 47, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing down walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing left walking from : 11, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) facing down walking from : 49, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 49, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) facing left walking from : 4, 0 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # facing up walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 5 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 0, face_y: 49, face: 3 after moving: (0, -1) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) facing left walking from : 47, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing down walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 5 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (0, 1) walking from : 0, 0 New coords: face_x: 1, face_y: 0, face: 1 after moving: (0, 1) walking from : 1, 0 New coords: face_x: 2, face_y: 0, face: 1 after moving: (0, 1) walking from : 2, 0 New coords: face_x: 3, face_y: 0, face: 1 after moving: (0, 1) walking from : 3, 0 New coords: face_x: 4, face_y: 0, face: 1 after moving: (0, 1) walking from : 4, 0 New coords: face_x: 5, face_y: 0, face: 1 after moving: (0, 1) walking from : 5, 0 New coords: face_x: 6, face_y: 0, face: 1 after moving: (0, 1) walking from : 6, 0 New coords: face_x: 7, face_y: 0, face: 1 after moving: (0, 1) walking from : 7, 0 New coords: face_x: 8, face_y: 0, face: 1 after moving: (0, 1) walking from : 8, 0 New coords: face_x: 9, face_y: 0, face: 1 after moving: (0, 1) walking from : 9, 0 New coords: face_x: 10, face_y: 0, face: 1 after moving: (0, 1) walking from : 10, 0 New coords: face_x: 11, face_y: 0, face: 1 after moving: (0, 1) walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # walking from : 11, 0 not moving to invalid tile: # facing right walking from : 11, 0 New coords: face_x: 11, face_y: 49, face: 4 after moving: (1, 0) walking from : 11, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing left walking from : 45, 49 New coords: face_x: 0, face_y: 0, face: 3 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 0 after moving: (-1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 0 after moving: (-1, 0) walking from : 49, 0 New coords: face_x: 0, face_y: 49, face: 3 after moving: (-1, 0) facing up walking from : 0, 49 New coords: face_x: 49, face_y: 0, face: 2 after moving: (0, -1) walking from : 49, 0 New coords: face_x: 49, face_y: 49, face: 0 after moving: (0, -1) walking from : 49, 49 New coords: face_x: 48, face_y: 49, face: 0 after moving: (0, -1) walking from : 48, 49 New coords: face_x: 47, face_y: 49, face: 0 after moving: (0, -1) walking from : 47, 49 New coords: face_x: 46, face_y: 49, face: 0 after moving: (0, -1) walking from : 46, 49 New coords: face_x: 45, face_y: 49, face: 0 after moving: (0, -1) walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # walking from : 45, 49 not moving to invalid tile: # facing right walking from : 45, 49 New coords: face_x: 0, face_y: 49, face: 1 after moving: (1, 0) walking from : 0, 49 New coords: face_x: 0, face_y: 0, face: 4 after moving: (1, 0) walking from : 0, 0 New coords: face_x: 0, face_y: 0, face: 1 after moving: (1, 0) walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # walking from : 0, 0 not moving to invalid tile: # .#..................#...........................#.@...........#......#....##.#..##..#.##............ | 0 ..............#.....#........#................#...................................#.....#........... | 1 ..............#........#.............#......#........#..................#........#.................. | 2 ...#....#.....#............#................#.#.#.........#.#........#......#....#....#.....#....... | 3 .....#...............#.......#..................#.....#.....#..........#...#.................#...... | 4 ...........#....#...........#....#..##.....................##...#..............#..........#.....#.#. | 5 ...................#...#......#.......#...........#..#...............#.#..#....#.................#.. | 6 ......#......#..........#....................#..........#..#....#.#.##...........##........#........ | 7 ......#.###.....#.....................#..........#........#.#...................#.#................. | 8 #.............#.....#...............#.#.........#.........................#.........#..##..#........ | 9 ..................#.......#..#...............................#...#............................#..... | 10 ...#.....##..............#...#....#........##..........#....#........#...................#.......... | 11 ..............#..#...#..............#..........#..#........#....#.....##.......#.................... | 12 .....#..........#.....#......#..............##....#.................................#............... | 13 #.......#......#.............................#........#...........#...#..#..#......#......#...#..... | 14 #.......#........#...#................#......#......#......#...#.................................... | 15 .#.#.........#.#....................................#.......#.....................#...#.........#... | 16 ...........#.........#...........#.#.......#....................##............#......#........#..... | 17 .....#...........#............#.........#.............####....#......#.#.........#............#....# | 18 ........#........#.#...#..................#.........#...............#................#.....#..#..#.. | 19 .....#..#......................#.....#................##...#........................................ | 20 #.........#......##...........#....##...#...........#..#...................#...............#...#.... | 21 .......#....#.........##.......##.............#.##..................##...#.........#.....#.......... | 22 .......................##..............#........#.......................................#.........#. | 23 ............#.............#.............#....##..#.......#............#..........................#.# | 24 ......................#..............#.....#...###.#................#.....................#......... | 25 ......................#.....#............#.......................#.#.............#......#..........# | 26 ......................#.............#....#.......................#...##.................#........... | 27 ...................#...................#....#...........................#....#...................... | 28 ..#...............#.....#.....#.....................................#.....#.....#...........#....... | 29 ..............#.#................#...#.#................................#............#............## | 30 ..............#.#.....#...#.............##......#........#.............#...##...................#.#. | 31 ....................##........................##...........#...#.#...#..........#.................## | 32 ...................#......#.......##....................#..........................#........#....... | 33 ....#...#.................#....#..#......#............#..................#.....................#.... | 34 ...................................#..#.......#....#.........#.....#...........#....#............... | 35 ......##..........#.#.#..................#.....#...#.#..#.............#.##.#...#.#.#................ | 36 ......#..#...............#....#...#........#.................#............#......#.................. | 37 ....#.............................#....#.#.#.......#...#........#.#.#....#.#...#..#.#....#........#. | 38 .#........#...#.#........#....#...#.#.#...#...............#...........##............................ | 39 #.............#..#........#....#.....#.................#..#...#...#.................#.....#......... | 40 .....#......#......#....#...................#.........#....................#............#........... | 41 ....................................#..#....................#.................#......#...#.......... | 42 ......#..............#..............#..#............#....#....#.............#..#........#....#...... | 43 ..#....##..................#......#.#....#................#........................................# | 44 .##.......#......#...................#...##..................##..........#...............#.#...#.... | 45 ..#.#..#.........#.......#.....#...........................................#.#..........#........... | 46 ..................................#.......#.#...#.....#........#..#.............................##.. | 47 ......#............#.#..........................#.......#.............#.........................#... | 48 ..........##........#.............#...#.....#.................#.#.......#...#..............##..#...# | 49 #............#.....#..#.......#...........#....... | 50 .#..............##...##....#..............#....... | 51 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...#.....##....................#..#............... | 196 ....#....#.........##.........#.#........##....... | 197 ..........................#....................... | 198 .......#......#..#.........#............#......... | 199 player is at: x: 101, y: 1 Facing right (0) password: 1404